Fully compatible with Zandronum and Brutal Doom, but with last has conflicts, which not logging(no errors). v1 final released, four maps(one PvE, three Deathmatch), further development is possible(dont know about map compilations). Metroid Dreadnought - Metroid(SuperMetroid|MetroidPrime) wad. But works under GZDoom and has non standart way for creating a working build.ĭoomguy Visor Hud - Interesting from similarity to Metroid Prime helmet. Zandronum compatibility/support(I use 1.2).ĭoom RPG - as I understand, compatible with DoomRL Arsenal.
Minimal non critical errors(game runs and works without shutdowns), non logging but fixable conflict is allowed. Brutal Doom compatibility(I use Brutal_Zandro_SE.pk3). Balance(see latest point for wads|mods). Excellent design(like original Doom 1-2 and more advanced than originals). Arsenal balance(without powerful weapons like Russian Overkill and other similar mods), maps(without undue confined spaces, fire from all sides, etc)(if is), situations(without kinks, shoals, especially excessive)(maps, if is).īy just maps(not mods), I interesting in big and more size maps, which has: Without distracting aesthetically(graphics quality, stylistics). Minimum adding/replacing enemies, ammo replace, etc is allowed. Some time ago, I was interesting to looking wads|mods for Doom, but find some problems with it(map compilations only, not much time for it). Sorry, if not allowed section of the forum.